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NFL:AbsScoreDiffAbsolute value of the score differential
7  +
NFL:AcceptedPenaltyBinary: 1 if penalty was accepted else 0
faux  +
NFL:AirYardsNumber of yards the ball was thrown in the air for both complete and incomplete pass attempts (negative means behind line of scrimmage)
2  +
NFL:AwayTeamThe away team
NFL:AwayTimeoutsRemainingPostNumber of timeouts remaining for away team at the end of the play (handles loss of timeout from lost challenge)
3  +
NFL:AwayTimeoutsRemainingPreNumber of timeouts remaining for away team at the start of the play
3  +
NFL:AwayWPpostThe win probability for the away team at the end of the play
0,26283  +
NFL:AwayWPpreThe win probability for the away team at the start of the play
0,26897  +
NFL:ChallengeReplayBinary: 1 if play was reviewed by the replay official else 0
faux  +
NFL:DateDate of game
septembre 9, 2012  +
NFL:DefTeamScoreThe score of the defensive team
7  +
NFL:DefensiveTeamThe defensive team on the play (for punts the receiving team is on defense, for kickoffs the receiving team is on offense)
TB +
NFL:DescriptionA detailed description of what occured during the play
(4:46) (Shotgun) C.Newton pass short left to G.Olsen to CAR 26 for 4 yards (L.David).  +
NFL:DriveDrive number
3  +
NFL:EPAExpected points added with respect to the possession team considering the result of the play
-0,122  +
NFL:ExPointProbProbability of the possession team making the PAT
0,00000  +
NFL:ExpPtsThe expected points for the possession team at the start of the play
0,0454  +
NFL:FieldGoalProbProbability of the possession team scoring a field goal next
0,19955  +
NFL:FirstDownBinary: 1 if the play resulted in a first down conversion else 0
faux  +
NFL:FumbleBinary: 1 if a fumble occured else no
faux  +
NFL:GameIDThe ID of the specified game
2012090911  +
NFL:GoalToGoBinary: 1 if the play is in a goal down situation else 0
faux  +
NFL:HomeTeamThe home team
TB +
NFL:HomeTimeoutsRemainingPostNumber of timeouts remaining for home team at the end of the play (handles loss of timeout from lost challenge)
3  +
NFL:HomeTimeoutsRemainingPreNumber of timeouts remaining for home team at the start of the play
3  +
NFL:HomeWPpostThe win probability for the home team at the end of the play
0,73717  +
NFL:HomeWPpreThe win probability for the home team at the start of the play
0,73103  +
NFL:InterceptionThrownBinary: 1 if an interception else 0
faux  +
NFL:NoScoreProbProbability of no score occurring within the half
0,01741  +
NFL:OnsidekickBinary: 1 if the kickoff was an onside kick
faux  +
NFL:OppFieldGoalProbProbability of the defensive team scoring a field goal next
0,19028  +
NFL:OppSafetyProbProbability of the defensive team scoring a safety next
0,00635  +
NFL:OppTouchdownProbProbability of the defensive team scoring a touchdown next
0,28968  +
NFL:PassAttemptBinary: 1 if a pass was attempted else 0
vrai  +
NFL:PassLengthCategorical variable indicating the length of the pass: Short or Deep
Short  +
NFL:PassLocationLocation of the pass: left, middle, right
left  +
NFL:PassOutcomePass Result: Complete or Incomplete Pass
Complete  +
NFL:PasserThe passer on the play if it was a pass play
NFL:PasserIDNFL GSIS player ID for the passer
00-0027939  +
NFL:PenaltyYardsThe number of yards that the penalty resulted in
0  +
NFL:PlayAttemptedA variable used to count the number of plays in a game (should always be equal to 1)
1  +
NFL:PlayTimeDiffThe time difference between plays in seconds
34  +
NFL:PlayTypeThe type of play that occured
Pass  +
NFL:PosTeamScoreThe score of the possession team (offensive team)
0  +
NFL:QBHitBinary: 1 if the QB was knocked to the ground else 0
faux  +
NFL:ReceiverThe targeted receiver of a play
NFL:ReceiverIDNFL GSIS player ID for the receiver
00-0025418  +
NFL:ReceptionBinary: 1 if a reception was recorded else 0
vrai  +
NFL:RushAttemptBinary: 1 if a run was attempted else 0
faux  +
NFL:RusherIDNFL GSIS player ID for the rusher
NFL:SackBinary: 1 if a sack was recorded else 0
faux  +
NFL:SafetyBinary: 1 if safety was recorded else 0
faux  +
NFL:SafetyProbProbability of the possession team scoring a safety next
0,00380  +
NFL:ScoreDiffThe difference in score between the offensive and defensive teams (offensive.score - def.score)
-7  +
2012  +
NFL:SideofFieldThe side of the field that the line of scrimmage is on
NFL:Tackler1The primary tackler on the play
NFL:TimeSecsTime remaining in game in seconds
2 986  +
NFL:TimeUnderMinutes remaining in half
5  +
NFL:TimeoutIndicatorBinary: 1 if a timeout was charge else 0
faux  +
NFL:TimeoutTeamTeam charged with penalty (None if no timeout)
NFL:TouchdownBinary: 1 if the play resulted in a TD else 0
faux  +
NFL:TouchdownProbProbability of the possession team scoring a touchdown next
0,29293  +
NFL:TwoPointProbProbability of the possession team converting the two-point conversion
0,00000  +
NFL:WPAThe win probability added with respect to the possession team
-0,00614  +
NFL:WinProbThe win probability added for team with possession
0,26897  +
NFL:YardsAfterCatchNumber of yards receiver gained after catch
2 yd  +
NFL:YardsGainedAmount of yards gained on the play
4  +
NFL:airEPAExpected points added from air yards
-0,587  +
NFL:airWPAThe win probability added from air yards
-0,0181  +
NFL:downDown of the given play
2  +
NFL:nflscrapR import versionImport version for data retrieved from https://github.com/ryurko/nflscrapR-data
1  +
536  +
NFL:posteamThe team on offense
NFL:posteamtimeoutspreNumber of timeouts remaining for possession team at the start of the play
3  +
NFL:qtrQuarter of Game
1  +
NFL:spWhether the play resulted in a score (any kind of score)
faux  +
NFL:timeTime at start of play
04:46  +
NFL:yacEPAExpected points added from yards after catch
0,465  +
NFL:yacWPAThe win probability from yards after catch
0,012  +
NFL:ydsnetTotal yards gained on a given drive
6 yd  +
NFL:ydstogoYards to go for a first down
8 yd  +
NFL:yrdline100Distance to opponents endzone, ranges from 1-99 situation
78  +
NFL:yrdlnBetween 0 and 50
22  +
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12 607  +
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2 855  +
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3  +
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70  +
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