DirectX

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Author(s): Peter J. Kovach

Year (published): 2002-12-01T00:00:00.000-0800

Pages: 840

Abstract: The Awesome Power of Direct3D/DirectX shows you how to build a complete working 3D application, including 3D sound, joystick input, animation, textures, shadows, and even collision detection.

Introduction

If you are programming real-time 3D applications for simulations, games, marketing, demonstrations or computer-animated videos using Microsoft's Direct3D Software Development Kit, this book is for you. Unlike other books, The Awesome Power of Direct3D/DirectX shows you how to build a complete working 3D application, including 3D sound, joystick input, animation, textures, shadows, and even collision detection! It shows you how to write code using both Retained Mode and Immediate Mode. It does not bury the code in "wrappers" that hide the nuances of the SDK. Nothing is hidden.

Data from https://github.com/bvaughn/infinite-list-reflow-examples/blob/master/books.json

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The Awesome Power of Direct3D/DirectX shows you how to build a complete working 3D application, including 3D sound, joystick input, animation, textures, shadows, and even collision detection. +
Has keywordUsed to store strings of restricted length in a normalized way. Is a variant of datatype text.
The Awesome Power of Direct3D/DirectX +
840 +
08:00:00, 1 December 2002 +
Has parent pageCette propriété est une propriété spéciale dans ce wiki.