NFL:2010/2010090900/1550

De Semantic MediaWiki - Sandbox

Season: 2010 (play-by-play), nflscrapR import version: 1

HomeTeam: NO AwayTeam: MIN

Description: (4:07) (Shotgun) PENALTY on NO-J.Bushrod, False Start, 5 yards, enforced at NO 28 - No Play.

Game events breakdown

Counted events: 158


... davantage au sujet de « 2010/2010090900/1550 »
NFL:AbsScoreDiffAbsolute value of the score differential
4 +
NFL:AcceptedPenaltyBinary: 1 if penalty was accepted else 0
vrai +
NFL:AirYardsNumber of yards the ball was thrown in the air for both complete and incomplete pass attempts (negative means behind line of scrimmage)
0 +
NFL:AwayTeamThe away team
NFL:AwayTimeoutsRemainingPostNumber of timeouts remaining for away team at the end of the play (handles loss of timeout from lost challenge)
3 +
NFL:AwayTimeoutsRemainingPreNumber of timeouts remaining for away team at the start of the play
3 +
NFL:AwayWPpostThe win probability for the away team at the end of the play
0,42927 +
NFL:AwayWPpreThe win probability for the away team at the start of the play
0,41607 +
NFL:ChallengeReplayBinary: 1 if play was reviewed by the replay official else 0
faux +
NFL:DateDate of game
septembre 9, 2010 +
NFL:DefTeamScoreThe score of the defensive team
3 +
NFL:DefensiveTeamThe defensive team on the play (for punts the receiving team is on defense, for kickoffs the receiving team is on offense)
NFL:DescriptionA detailed description of what occured during the play
(4:07) (Shotgun) PENALTY on NO-J.Bushrod, False Start, 5 yards, enforced at NO 28 - No Play. +
NFL:DriveDrive number
7 +
NFL:EPAExpected points added with respect to the possession team considering the result of the play
-0,373 +
NFL:ExPointProbProbability of the possession team making the PAT
0,00000 +
NFL:ExpPtsThe expected points for the possession team at the start of the play
-0,243 +
NFL:FieldGoalProbProbability of the possession team scoring a field goal next
0,11892 +
NFL:FirstDownBinary: 1 if the play resulted in a first down conversion else 0
faux +
NFL:FumbleBinary: 1 if a fumble occured else no
faux +
NFL:GameIDThe ID of the specified game
2010090900 +
NFL:GoalToGoBinary: 1 if the play is in a goal down situation else 0
faux +
NFL:HomeTeamThe home team
NFL:HomeTimeoutsRemainingPostNumber of timeouts remaining for home team at the end of the play (handles loss of timeout from lost challenge)
1 +
NFL:HomeTimeoutsRemainingPreNumber of timeouts remaining for home team at the start of the play
1 +
NFL:HomeWPpostThe win probability for the home team at the end of the play
0,57073 +
NFL:HomeWPpreThe win probability for the home team at the start of the play
0,58393 +
NFL:InterceptionThrownBinary: 1 if an interception else 0
faux +
NFL:NoScoreProbProbability of no score occurring within the half
0,41157 +
NFL:OnsidekickBinary: 1 if the kickoff was an onside kick
faux +
NFL:OppFieldGoalProbProbability of the defensive team scoring a field goal next
0,12535 +
NFL:OppSafetyProbProbability of the defensive team scoring a safety next
0,00318 +
NFL:OppTouchdownProbProbability of the defensive team scoring a touchdown next
0,18500 +
NFL:PassAttemptBinary: 1 if a pass was attempted else 0
faux +
NFL:PasserIDNFL GSIS player ID for the passer
None +
NFL:PenalizedPlayerThe penalized player
NFL:PenalizedTeamThe penalized team on the play
NFL:PenaltyTypeType of penalty on the play
False Start +
NFL:PenaltyYardsThe number of yards that the penalty resulted in
5 +
NFL:PlayAttemptedA variable used to count the number of plays in a game (should always be equal to 1)
1 +
NFL:PlayTimeDiffThe time difference between plays in seconds
4 +
NFL:PlayTypeThe type of play that occured
No Play +
NFL:PosTeamScoreThe score of the possession team (offensive team)
7 +
NFL:QBHitBinary: 1 if the QB was knocked to the ground else 0
faux +
NFL:ReceiverIDNFL GSIS player ID for the receiver
None +
NFL:ReceptionBinary: 1 if a reception was recorded else 0
faux +
NFL:RushAttemptBinary: 1 if a run was attempted else 0
faux +
NFL:RusherIDNFL GSIS player ID for the rusher
NFL:SackBinary: 1 if a sack was recorded else 0
faux +
NFL:SafetyBinary: 1 if safety was recorded else 0
faux +
NFL:SafetyProbProbability of the possession team scoring a safety next
0,00278 +
NFL:ScoreDiffThe difference in score between the offensive and defensive teams (offensive.score - def.score)
4 +
NFL:SideofFieldThe side of the field that the line of scrimmage is on
NFL:TimeSecsTime remaining in game in seconds
2 047 +
NFL:TimeUnderMinutes remaining in half
5 +
NFL:TimeoutIndicatorBinary: 1 if a timeout was charge else 0
faux +
NFL:TimeoutTeamTeam charged with penalty (None if no timeout)
NFL:TouchdownBinary: 1 if the play resulted in a TD else 0
faux +
NFL:TouchdownProbProbability of the possession team scoring a touchdown next
0,15320 +
NFL:TwoPointProbProbability of the possession team converting the two-point conversion
0,00000 +
NFL:WPAThe win probability added with respect to the possession team
-0,0132 +
NFL:WinProbThe win probability added for team with possession
0,58393 +
NFL:YardsAfterCatchNumber of yards receiver gained after catch
0 yd +
NFL:YardsGainedAmount of yards gained on the play
0 +
NFL:downDown of the given play
3 +
NFL:posteamThe team on offense
NFL:posteamtimeoutspreNumber of timeouts remaining for possession team at the start of the play
1 +
NFL:qtrQuarter of Game
2 +
NFL:spWhether the play resulted in a score (any kind of score)
faux +
NFL:timeTime at start of play
04:07 +
NFL:ydsnetTotal yards gained on a given drive
-9 yd +
NFL:ydstogoYards to go for a first down
14 yd +
NFL:yrdline100Distance to opponents endzone, ranges from 1-99 situation
72 +
NFL:yrdlnBetween 0 and 50
28 +
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